A-code game invocation options
(A-code version 12.91)
This document describes command line options available when running
an A-code game. Game behaviour is generally regulated by the internally
documented acode.conf file, which can be found in the .acode
directory (just acode on MS platforms), automatically created in
player's home directory. Where command line options refer to particular
features covered by the configuration file, they override the
configuration file settings.
Conventions:
- Angle brackets <string> denote a symbolic string to be
replaced by something appropriate. E.g. <filename> would be
replaced by the name of a file (with no surrounding angel brackets).
- Square brackets [ ] denote something optional. So e.g.
-l[<logfilename>] means that the name of the log file may
be omitted.
- Braces { } denote a list of permissible values, separated
by vertical bars |. E.g. -b[{0|1|2}] means the -b may be
optionally (square brackets!) followed by one of the three digits
zero,one or two.
- All options are shown with a short (single dash) prefix, but
double dashes are also accepted.
- Where a value can be specified with a command line option,
the syntax shown is that of the value abutting directly to
the option specification letter. However, an equality sign =
can be placed between the two, so that -b0 is equivalent to
-b=0.
The following command line options are valid for both the browser
and the console display modes:
- -n
- Force a new game. By default, if a previous game session got
somehow forcibly interrupted (e.g. by the game process being
killed for whatever reason), the interrupted session is
automatically resumed when the game is restarted. The -n
option overrides this behaviour and forces the interrupted
session to be forgotten.
- [-r]<dumpfile>
- Restore game from dump. Ignored if the game
does not support game dump files being specified
on the command line.
The -r optional in that any command line
argument which does not begin with a dash
will be interpreted as the name
of the dumpfile to restore on invocation.
- -l[<logfile>]
-
Log the game. Specifies the file into which a session log is to be
written. The log is human-readable, but has some additional information
useful for debugging. If the nominated logfile is in fact a directory,
the default log name is used (game name, sifficed with .log).
If no logfile name or pathname is specified, the log is created alongside
game's saved files and the default log name is used.
already exists, it gets appended to.
- -B<browser>
-
Browser mode executables only.
Use a non-default browser for player interaction.
Browsers can be specified by their
pathname, or by their name – in the latter case the name
is searched for in directories given by the PATH variable.
- -C
- For browser-mode executables, force console display –
i.e. do not use the browser interface. For single turn mode executables
this option enforces plain text, non-formatted output, instead of
default HTML output.
- --
- For single turn executable, treat the rest of the command line
as the player's game command.
- -b[{0|1|2}]
- Set or invert the blank line setting. If set to zero
blank lines are inserted before and after each prompt.
If the value is 1, blank lines around '?' prompts are suppressed,
resulting in a more compact display. If the value is 2,
then ALL blank lines are suppressed, for super-compact, but
less readable output. If no value is specified, the
new setting is 0 or 1, inverting the A-code default for this
game. In old-style A-code (Adv550), which does
not distinguish between replies to queries and general
commands, this only affects presence/absence of
a blank line after the prompt line, and never before it.
- -u{0|1|none}
- Set the initial state of undo-history collection.
Ignored if the game does not support undo.
If the value is zero, the default undo status is OFF.
If the value is one, the default undo status is ON.
The "none" state implies OFF and disallows undo functionality
being subsequently switched on from
within the game. The default state is ON for games
which define the verb UNDO, and "none" otherwise.
- -v
- Show the game, kernel and acdc version numbers and exit.
- -h
- Print command line usage summary appropriate to the mode of
the executable's build.
In addition, some options are only meaningful in the console
display mode, and are simply ignored in other modes.
- -j[{0|1}]
- Set text mode to wrap (0) or justify (1). If no value is
specified, invert the default A-code setting for this game.
In wrap mode, text is simply broken into lines according
to the screen width (see the -s option below). With
justification turned on, each line is right-justified.
All of this presupposes a fixed font being in use. For
variable font devices, which tend to do their own
wrapping, the default screen width should be set to zero,
meaning "infinite", and the margin should be specified as
zero too. This option is ignored by games written in the
"old style" A-code (i.e. by adv550).
- -s<W>.<H>[.<M>]
- Set screen size (width in fixed font characters, height
in lines, and margin in fixed font blanks).
The default screen dimension is 80x24-1, the margin
being set to 1 character. The -s option allows a
different screen size (and optionally margin) to be
specified. Screen width of zero means "infinite" width.
Note that the line length cannot be set to less than
16 characters and the minimal number of lines per
screen is 5.
- -o<baudrate>
- Set the output speed as specified by the
argument. Meaningful only in the "dumb" console mode and
only if C sources compiled without the NO_SLOW symbol.
Baud rate is specified in bits per second, and taking
into the account control and parity bits, the output
speed in characters per second is simply the baud rate
divided by 10. The game coerces the specified baud
rate to the nearest lower standard value (one of
110, 300, 600, 1200, 2400, 4800 and 9600), except
that anything below 110 (the speed of a teletype) is
also treated as 110. The default value is 300 - the
speed of a DECwriter. Note, however, that under DOS
and Windows any baud rate above 600 results in no
slowdown at all.
- -p[{0|1}]
- Pause on exit.
Requests that after printing the final exit message
the game should prompt the player for a <CR>, before exiting.
This feature is intended for players who wish to
play console version of the game, in a window which
closes as soon as the game exits.
The functionality of the -s, -u and
-j options is also provided via kernel hooks (see
procedure special() in the kernel source file adv00.c), so that the game
may -- at author's discretion -- offer the player commands for toggling
the justification switch, switching on and off the change history, and
altering screen size and margin.
Finally, if the game was build to have a separate data file
(only useful for DOS builds, nowadays),
a non-default location of that file may be specified via the -d
option.
- -d<dbsdir>
- If using a data file, specify its directory.
Ignored if the game is built as a simple executable
with no associated data file.
By default, the game data file is assumed to live in
the same directory as the executable. The -d option
allows a separate location to be specified. The
program will attempt to work out the separator
which should follow the directory name, but if in doubt
as to the appropriate one for the given platform,
the dbs name will be simply concatenated with the
supplied pathname -- hence if it doesn't work, try
adding the trailing separator to the pathname.
Any unknown or suppressed keywords are quietly ignored.
|