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Build 1.2 from Mike Goetz's
1987 A-code sources

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Tne A-code sources of Mike Goetz's 580 point version of Adventure were recovered from its author in July 2020. All builds provided by this page are based on those sources, with minimal text modifications requested and/or authorised by the author.

Play it now

You can play Adv580 right now, either on a cloud server or, if you are using a robust modern browser, on your local machine (588.2 KB).
The local version works well with up-to-date Firefox, Chrome, Safari and MS Edge, though other browsers may not cope and some ad- and popup-blockers block it for some reason. It runs strictly locally, with no further network access – games are saved in your browser's local storage space. You can save the page locally too, and later just point the same browser at the saved html file to continue playing.

Pre-built versions

The HTML/JavaScript version is obviously architecture independent. The Linux Qt5 build is for 64 bit x86 machines. MacOS build is also for 64 bit x86 machines. All other builds are for x86 32 bit architecture, which at present also works on 64 bit machines.

The current A-code version, used to construct all builds on offer, automatically gives the game a persistent state, even though the game itself offers no such facility. This means that if the game is interrupted in whatever way, on restarting it will automatically restart at the point of interruption, unless a new game is explicitly requested.


Game sources

Both A-code and derived C sources of Adv580 can be found in the gzipped tarball adv580-1.2-src.tgz (0.0 KB). The tarball also contains sources of the acdc A-code to C trtanslator and of the A-code kernel, used in building executables offered by this page. Full A-code documentation (version 0.8) and other potentially useful bits and bobs are also included.

To the Adventure downloads page
To the Mipmip home page
Feel free to leave a comment!
Mike Arnautov (04 January 2022)