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by Mike Arnautov
version 2.25, 05 August 2021

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This superset of the original Adventure incorporates my Adv660 expansion of the game. See Adv770 FAQ (05 October 2020) for answers to some questions about the game. (I said a FAQ!not a walkthrough or a hint sheet.) There is also a separate bug list (08 August 2021), which lists known bugs and records their fixing.

Play it now

You can play Adv770 right now, either on a cloud server or, if you are using a robust modern browser, on your local machine (2.0 MB).
The local version works well with up-to-date Firefox, Chrome, Safari and MS Edge, though other browsers may not cope and some ad- and popup-blockers block it for some reason. It runs strictly locally, with no further network access – games are saved in your browser's local storage space. You can save the page locally too, and later just point the same browser at the saved html file to continue playing.

Pre-built versions

The HTML/JavaScript version is obviously architecture independent. The Linux Qt5 build is for 64 bit x86 machines. MacOS build is also for 64 bit x86 machines. All other builds are for x86 32 bit architecture, which at present also works on 64 bit machines.

The current A-code version, used to construct all builds on offer, automatically gives the game a persistent state. This means that if the game is interrupted in whatever way, on restarting it will automatically restart at the point of interruption, unless a new game is explicitly requested.


Game sources

Both A-code and derived C sources of Adv770 can be found in the gzipped tarball adv770-2.25-src.tgz (1.4 MB). The tarball also contains sources of the acdc A-code to C trtanslator and of the A-code kernel, used in building executables offered by this page. Full A-code documentation (version 0.8) and other potentially useful bits and bobs are also included.

To the Adventure downloads page
To the Mipmip home page
Feel free to leave a comment!
Mike Arnautov (08 August 2021)