$EQUAL $CURSOR ?O.„§„§"1 You are standing at the end of a road before a small brick building. "1 Around you is a forest. A small stream flows out of the building and "1 down a gully. "2 You have walked up a hill, still in the forest. The road slopes back down "2 the other side of the hill. There is a building in the distance. "3 You are inside a building, a well house for a large spring. "4 You are in a valley in the forest beside a stream tumbling along a rocky "4 bed. "5 You are in open forest, with a deep valley to one side. "6 You are in open forest near both a valley and a road. "7 At your feet all the water of the stream splashes into a 2-inch slit in the "7 rock. Downstream the streambed is bare rock. "8 You are in a 20-foot depression floored with bare dirt. Set into the dirt "8 is a strong steel grate mounted in concrete. A dry streambed leads into "8 the depression. "9 You are in a small chamber beneath a 3x3 steel grate leading to the "9 surface. A low crawl over cobbles leads inward to the west. 10 You are crawling over cobbles in a low passage. There is a dim light at 10 the east end of the passage. 11 You are in a debris room filled with stuff washed in from the surface. A 11 low wide passage with cobbles becomes plugged with mud and debris here, 11 but an awkward canyon leads upward and to the west. A note on the wall 11 says: 'Magic word XYZZY'. 12 You are in an awkward sloping east/west canyon. 13 You are in a splendid chamber thirty feet high. The walls are frozen 13 rivers of orange stone. An awkward canyon and a good passage exit from 13 the east and west sides of the chamber. 14 At your feet is a small pit breathing traces of white mist. An east 14 passage ends here except for a small crack leading on. 15 You are at one end of a vast hall stretching forward out of sight to the 15 west. There are openings to either side. Nearby, a wide stone staircase 15 leads downward. The hall is filled with wisps of white mist swaying to 15 and fro almost as if alive. A cold wind blows up the staircase. There is 15 a passage at the top of a dome behind you. 16 The crack is far too small for you to follow. 17 You are on the east bank of a fissure slicing clear across the hall. The 17 mist is quite thick here, and the fissure is too wide to jump. 18 This is a low room with a crude note on the wall. The note says: 'You 18 won't get it up the steps'. 19 You are in the hall of the mountain king, with passages off in all 19 directions. 20 You are at the bottom of the pit with a broken neck. 21 You didn't make it. 22 The dome is unclimbable. 23 You are at the west end of the twopit room. There is a large hole in the 23 wall above the pit at this end of the room. 24 You are at the bottom of the eastern pit in the twopit room. There is a 24 small pool of oil in one corner of the pit. 25 You are at the bottom of the western pit in the twopit room. There is a 25 large hole in the wall about 25 feet above you. 26 You clamber up the plant and scurry through the hole at the top. 27 You are on the west side of the fissure in the hall of mists. 28 You are in a low north/south passage at a hole in the floor. The hole goes 28 down to an east/west passage. 29 You are in the south side chamber. 30 You are in the west side chamber of the hall of the mountain king. A 30 passage continues west and up here. 31 32 You can't get by the snake. 33 You are in a large room, with a passage to the south, a passage to the 33 west, and a wall of broken rock to the east. There is a large 'Y2' on a 33 rock in the room's center. 34 You are in a jumble of rock, with cracks everywhere. 35 You're at a low window overlooking a huge pit, which extends up out of 35 sight. A floor is indistinctly visible over 50 feet below. Traces of 35 white mist cover the floor of the pit, becoming thicker to the right. 35 Marks in the dust around the window would seem to indicate that someone 35 has been here recently. Directly across the pit from you and 25 feet away 35 there is a similar window looking into a lighted room. A shadowy figure 35 can be seen there peering back at you. 36 You are in a dirty broken passage. To the east is a crawl. To the west is 36 a large passage. Above you is a hole to another passage. 37 You are on the brink of a small clean climbable pit. A crawl leads west. 38 You are in the bottom of a small pit with a little stream, which enters and 38 exits through tiny slits. 39 You are in a large room full of dusty rocks. There is a big hole in the 39 floor. There are cracks everywhere, and a passage leading east. 40 You have crawled through a very low wide passage parallel to and north of 40 the hall of mists. 41 You are at the west end of hall of mists. A low wide crawl continues west 41 and another goes north. To the south is a little passage 6 feet off the 41 floor. 42 You are in a maze of twisty little passages, all alike. 43 You are in a maze of twisty little passages, all alike. 44 You are in a maze of twisty little passages, all alike. 45 You are in a maze of twisty little passages, all alike. 46 Dead end. 47 Dead end. 48 Dead end. 49 You are in a maze of twisty little passages, all alike. 50 You are in a maze of twisty little passages, all alike. 51 You are in a maze of twisty little passages, all alike. 52 You are in a maze of twisty little passages, all alike. 53 You are in a maze of twisty little passages, all alike. 54 Dead end. 55 You are in a maze of twisty little passages, all alike. 56 Dead end. 57 You are on the brink of a thirty foot pit with a massive orange column down 57 one wall. You could climb down here but you could not get back up. The 57 maze continues at this level. 58 Dead end. 59 You have crawled through a very low wide passage parallel to and north of 59 the hall of mists. 60 You are at the east end of a very long hall apparently without side 60 chambers. To the east a low wide crawl slants up. To the north a round 60 two foot hole slants down. 61 You are at the west end of a very long featureless hall. The hall joins up 61 with a narrow north/south passage. 62 You are at a crossover of a high north/south passage and a low east/west 62 one. 63 Dead end. 64 You are at a complex junction. A low hands and knees passage from the 64 north joins a higher crawl from the east to make a walking passage going 64 west. There is also a large room above. The air is damp here. 65 You are in bedquilt, a long east/west passage with holes everywhere. To 65 explore at random select NORTH, SOUTH, UP, or DOWN. 66 You are in a room whose walls resemble swiss cheese. Obvious passages go 66 west, east, northeast, and northwest. Part of the room is occupied by a 66 large bedrock block. 67 You are at the east end of the twopit room. The floor here is littered 67 with thin rock slabs, which make it easy to descend the pits. There is a 67 path here bypassing the pits to connect passages from east and west. 67 There are holes all over, but the only big one is on the wall directly 67 over the west pit where you can't get to it. 68 You are in a large low circular chamber whose floor is an immense slab 68 fallen from the ceiling (slab room). East and west there once were large 68 passages, but they are now filled with boulders. Low small passages go 68 north and south, and the south one quickly bends west around the boulders. 69 You are in a secret north/south canyon above a large room. 70 You are in a secret north/south canyon above a sizable passage. 71 You are in a secret canyon at a junction of three canyons, bearing north, 71 south, and southeast. The north one is as tall as the other two combined. 72 You are in a large low room. Crawls lead north, southeast, and southwest. 73 You are in the Egyptian room. Your lamp reveals ancient hieroglyphics 73 carved into the stone walls. A passage once went east but is now filled 73 with massive marble blocks. There is a crawl to the south and a larger 73 passage to the west. 74 You are in a secret canyon which here runs east/west. It crosses over a 74 very tight canyon 15 feet below. If you go down you may not be able to 74 get back up. 75 You are at a wide place in a very tight north/south canyon. 76 The canyon here becomes too tight to go further south. 77 You are in a tall east/west canyon. A low tight crawl goes three feet 77 north and seems to open up. 78 The canyon runs west into a massive iron door set in granite. A path 78 continues to the south. 79 The stream flows out through a pair of 1 foot diameter sewer pipes. It 79 would be advisable to use the exit. 80 You are in a maze of twisty little passages, all alike. 81 Dead end. 82 Dead end. 83 You are in a maze of twisty little passages, all alike. 84 You are in a maze of twisty little passages, all alike. 85 Dead end. 86 Dead end. 87 You are in a maze of twisty little passages, all alike. 88 You are in a long, narrow corridor stretching out of sight to the west. At 88 the eastern end is a hole through which you can see a profusion of leaves. 89 There is nothing here to climb. Use 'UP' or 'OUT' to leave the pit. 90 You have climbed up the plant and out of the pit. 91 You are at the top of a steep incline above a large room. You could climb 91 down here, but you would not be able to climb back up. There is a passage 91 leading back to the north. 92 You are in the giant room. The ceiling here is too high up for your lamp 92 to show it. Cavernous passages lead east, north, and south. On the west 92 wall is scrawled the inscription: 'FEE FIE FOE FOO' [sic]. 93 The passage here is blocked by a recent cave-in. 94 You are at one end of an immense north/south passage. 95 You are in a magnificent cavern with a rushing stream, which cascades over 95 a sparkling waterfall into a roaring whirlpool which disappears through 95 some stairs in the floor. Passages exit to the south and west. 96 You are in the soft room. The walls are covered with heavy curtains, the 96 floor with a thick pile carpet. Moss covers the ceiling. 97 This is the oriental room. Ancient oriental cave drawings cover the walls. 97 A gently sloping passage leads upward to the north, another passage leads 97 southeast, and a hands and knees crawl leads west. 98 You are following a wide path around the outer edge of a large cavern. Far 98 below, through a heavy white mist, strange splashing noises can be heard. 98 The mist rises up through a fissure in the ceiling. The path exits to 98 the south and west. 99 You are in an alcove. A small northwest path seems to widen after a short 99 distance. An extremely tight tunnel leads east. It looks like a very 99 tight squeeze. An eerie light can be seen at the other end. 100 You're in a small chamber lit by an eerie green light. An extremely narrow 100 tunnel exits to the west. A dark corridor leads northeast. 101 You're in the dark-room. There is a corridor exiting to the south and a 101 similar one leading east. 102 You are in an arched hall. A coral passage once continued up and east from 102 here, but is now blocked by debris. The air smells of sea water. 103 You're in a large room carved out of sedimentary rock. The floor and walls 103 are littered with bits of shells imbedded in the stone. A shallow passage 103 proceeds downward, and a somewhat steeper one leads up. A low hands and 103 knees passage enters from the south. 104 You are in a long sloping corridor with ragged sharp walls. 105 You are in a cul-de-sac about eight feet across. 106 You are in an anteroom leading to a large passage to the east. Small 106 passages go west and up. The remnants of recent digging are evident. A 106 sign in midair here says: 'Cave under construction beyond this point. 106 Proceed at your own risk. [Witt Construction Company]'. 107 You are in a maze of twisty little passages, all different. 108 You are at Witt's end. Passages lead off in *all* directions. 109 You are in a north/south canyon about 25 feet across. The floor is covered 109 by white mist seeping in from the north. The walls extend upward for well 109 over 100 feet. Suspended from some unseen point far above you, an 109 enormous two-sided mirror is hanging parallel to and midway between the 109 canyon walls. (The mirror is obviously provided for the use of the 109 dwarves, who as you know, are extremely vain.) A small window can be seen 109 in either wall, some fifty feet up. 110 You're at a low window overlooking a huge pit, which extends up out of 110 sight. A floor is indistinctly visible over 50 feet below. Traces of 110 white mist cover the floor of the pit, becoming thicker to the left. 110 Marks in the dust around the window would seem to indicate that someone 110 has been here recently. Directly across the pit from you and 25 feet away 110 there is a similar window looking into a lighted room. A shadowy figure 110 can be seen there peering back at you. 111 A large stalactite extends from the roof and almost reaches the floor 111 below. You could climb down it, and jump from it to the floor, but having 111 done so you would be unable to reach it to climb back up. 112 You are in a little maze of twisting passages, all different. 113 You are at the edge of a large underground reservoir. An opaque cloud of 113 white mist fills the room and rises rapidly upward. The lake is fed by a 113 stream, which tumbles out of a hole in the wall about 10 feet overhead and 113 splashes noisily into the water somewhere within the mist. The only 113 passage goes back toward the south. 114 Dead end. 115 You are at the northeast end of an immense room, even larger than the giant 115 room. It appears to be a repository for the 'Adventure' program. Massive 115 torches far overhead bathe the room with smoky yellow light. Scattered 115 about you can be seen a pile of bottles (all of them empty), a nursery of 115 young beanstalks murmuring quietly, a bed of oysters, a bundle of black 115 rods with rusty stars on their ends, and a collection of brass lanterns. 115 Off to one side a great many dwarves are sleeping on the floor, snoring 115 loudly. A sign nearby reads: 'Do not disturb the dwarves!' An immense 115 mirror is hanging against one wall, and stretches to the other end of the 115 room, where various other sundry objects can be glimpsed dimly in the 115 distance. 116 You are at the southwest end of the repository. To one side is a pit full 116 of fierce green snakes. On the other side is a row of small wicker cages, 116 each of which contains a little sulking bird. In one corner is a bundle 116 of black rods with rusty marks on their ends. A large number of velvet 116 pillows are scattered about on the floor. A vast mirror stretches off to 116 the northeast. At your feet is a large steel grate, next to which is a 116 sign which reads: 'Treasure vault. Keys in main office.' 117 You are on one side of a large, deep chasm. A heavy white mist rising up 117 from below obscures all view of the far side. A southwest path leads away 117 from the chasm into a winding corridor. 118 You are in a long winding corridor sloping out of sight in both directions. 119 You are in a secret canyon which exits to the north and east. 120 You are in a secret canyon which exits to the north and east. 121 You are in a secret canyon which exits to the north and east. 122 You are on the far side of the chasm. A northeast path leads away from the 122 chasm on this side. 123 You're in a long east/west corridor. A faint rumbling noise can be heard 123 in the distance. 124 The path forks here. The left fork leads northeast. A dull rumbling seems 124 to get louder in that direction. The right fork leads southeast down a 124 gentle slope. The main corridor enters from the west. 125 The walls are quite warm here. From the north can be heard a steady roar, 125 so loud that the entire cave seems to be trembling. Another passage leads 125 south, and a low crawl goes east. 126 You are on the edge of a breath-taking view. Far below you is an active 126 volcano, from which great gouts of molten lava come surging out, cascading 126 back down into the depths. The glowing rock fills the farthest reaches of 126 the cavern with a blood-red glare, giving everything an eerie, macabre 126 appearance. The air is filled with flickering sparks of ash and a heavy 126 smell of brimstone. The walls are hot to the touch, and the thundering of 126 the volcano drowns out all other sounds. Embedded in the jagged roof far 126 overhead are myriad twisted formations composed of pure white alabaster, 126 which scatter the murky light into sinister apparitions upon the walls. 126 To one side is a deep gorge, filled with a bizarre chaos of tortured rock 126 which seems to have been crafted by the devil himself. An immense river 126 of fire crashes out from the depths of the volcano, burns its way through 126 the gorge, and plummets into a bottomless pit far off to your left. To 126 the right, an immense geyser of blistering steam erupts continuously from 126 a barren island in the center of a sulfurous lake, which bubbles 126 ominously. The far right wall is aflame with an incandescence of its own, 126 which lends an additional infernal splendor to the already hellish scene. 126 A dark, foreboding passage exits to the south. 127 You are in a small chamber filled with large boulders. The walls are very 127 warm, causing the air in the room to be almost stifling from the heat. 127 The only exit is a crawl heading west, through which is coming a low 127 rumbling. 128 You are walking along a gently sloping north/south passage lined with oddly 128 shaped limestone formations. 129 You are standing at the entrance to a large, barren room. A sign posted 129 above the entrance reads: 'Caution! Bear in room!' 130 You are inside a barren room. The center of the room is completely empty 130 except for some dust. Marks in the dust lead away toward the far end of 130 the room. The only exit is the way you came in. 131 You are in a maze of twisting little passages, all different. 132 You are in a little maze of twisty passages, all different. 133 You are in a twisting maze of little passages, all different. 134 You are in a twisting little maze of passages, all different. 135 You are in a twisty little maze of passages, all different. 136 You are in a twisty maze of little passages, all different. 137 You are in a little twisty maze of passages, all different. 138 You are in a maze of little twisting passages, all different. 139 You are in a maze of little twisty passages, all different. 140 Dead end. 141 You are in a deep rocky depression. To the north are the remains of a once 141 magnificent castle. A path leads north and there is a retreat to the 141 southwest. 142 You are standing at the edge of a moat. The water is deep and stagnant, 142 but a tree has fallen across which you could cross. 143 You are standing in the rubble strewn courtyard of the castle. Corridors 143 lead east, west, north, and south. 144 You are in the waiting room of the east spire. Some very dangerous looking 144 stairs lead up. There is an exit to the west. 145 You are at the base of the west spire. A headsmans block, notched and 145 stained, stands in the center. Stairs lead up and down. There is an exit 145 to the east. 146 You have entered into the banquet room. Old bones and broken glass litter 146 the floor. An immense granite table fills most of the room. Passages 146 lead north, south, east, and west. 147 You are at the top of the east spire. It is a clear day and you can see 147 for miles with blinding clarity. Far below you and to the south, a vast 147 forest of trees blankets the ground. A small brook is also visible, 147 wandering aimlessly throughout the forest. In all other directions stark, 147 grey, innaccesable mountains arise. Heavy snow caps most of these peaks, 147 and winds can be seen whipping loose snow particles throughout the crags. 148 The stairs ahead have collapsed. The only way out is back down the stairs. 148 A sign hanging here says: 'Too bad...there used to be a nice view here. 148 Try the east spire.'. 149 You are in the dungeon. Smokey torches are set into the walls. Old prison 149 cells, many containing distorted skeletons line the south side. Stairs 149 lead up and a tunnel leads east. 150 You are standing before a heavy iron door in a muddy little room. 150 Instruments of torture clutter the floor. A passage leads west. 151 You appear to be in the barracks. A thick layer of dust covers the floor. 151 A passage leads east. 152 You are in the servants quarters. Cobwebs hang eerily from the ceiling. 152 An exit leads west. 153 You are at the south end of the throne room. A beautifully mosaiced 153 floor is littered with leaves and debris. A doorway leads south. 154 You are at the north end of the throne room. Cockroaches run for cover on 154 a massive marble throne. Passages lead east and west. 155 You have entered the royal suite but much has been destroyed by a cave in. 155 The sky can be seen from a hole in the roof. There are some stairs close 155 by leading down. 156 You are in the knights quarters. Some broken weapons are scattered on the 156 floor along with some empty wine kegs. Stairs lead down and there is a 156 passage to the south. 157 You are in a secret passage behind the throne. The only way out is down. 158 You are in a large chamber with a marble floor. A window once covered the 158 east wall but was broken long ago. A cold wind blows in. There is a hall 158 leading north. 159 It is freezing cold here. Ice has formed on the walls from the spray of 159 water rushing into a hole in the floor. Awkward looking stairs lead up. 160 You are in a high bastillion overlooking the courtyard. Snow and ice has 160 gathered here and been packed by the wind. A hole in the floor leads 160 down.