Index of /advfamily/Advent/hall0501/

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This directory contains a copy of http://github.com/jncraton/minix3/commands/advent/ https://github.com/ctdk/bsdgames-osx/tree/master/adventure which seems to have other mirrors here and here: ftp://ftp.uni-duesseldorf.de/ftp/ftp/pub/unix/minix/1.7.1/src/src/commands/advent/ http://www.cise.ufl.edu/~cop4600/cgi-bin/lxr/http/source.cgi/commands/advent/ http://www.doc.ic.ac.uk/~svb/oslab/Minix/usr/lab/start/commands/advent/ https://mameli.docenti.di.unimi.it/solab/browser/trunk/minix/commands/advent?rev=14 The original "Makefile" (which would install the game when run with root permissions) is now located in "Makefile.original"; the new "Makefile" is written by me and merely builds "advent" in the current directory. This is the version of "advent" that was shipped with version 1.x of MINIX, sometime between 1987 and 1997. It was written by Robert R. Hall and contains the version string "<Generic Adventure -- Version:7.0, July 1994>". As the format of that version string implies, Hall's game is a port of Doug McDonald's "<Generic Adventure 551 -- Version:6.6, August 1990>" (found here in the MCDO0551/ subdirectory). Hall's version builds on top of Jerry Pohl's C port (found here in the POHL0350/ subdirectory). Amazingly, Hall manages to integrate Long's Infocom-style parser with Pohl's code, a feat almost as impressive as Long's original modification of Woods' code. Hall's version shares some misfeatures with Pohl's; for example, the dwarves teleport randomly instead of wandering, and never block your way. Interestingly, Hall modifies Long's game in at least two ways: the treacherous path along the ledge to the west of Lost River leads not to the far side of the troll bridge but merely to the low room (removing an alternative solution to the troll puzzle), and acting "with your bare hands" actually causes you to drop all your items. (The latter was not inherited from Pohl; it is unique to Hall's version.) Another interesting feature of Hall's game is its maximum score of 501 points. This is (coincidentally?) the same number as the maximum score of David Long's "Adventure 5", to which Doug McDonald added 50 points of treasures to create his 551-point game. Hall doesn't remove McDonald's treasures; instead, he removes 34 points of "starting bonus" (30 points for not dying and 4 points for not quitting) and 16 points of unconditional "fudge" from Long and McDonald's scoring system. Long: 50 points just for showing up; 501 points total McDonald: 50 points just for showing up (46 of them pro-rated); 50 points of new treasures; 551 points total Hall: 0 points just for showing up; 50 points of new treasures; 501 points total It's tempting to conclude that Hall must have known about Long's earlier 501-point game and deliberately tried to "restore" a 501-point maximum score, perhaps not even realizing that his game contained two treasures not found in Long's 501-point game. I have no evidence for this hypothesis, though. Notice that even though this is a C port of "Adventure" distributed under the command name "advent", it is NOT the same C port found in most Unix and Linux distributions under the "bsdgames" package. That version was written by Jim Gillogly for the Berkeley project circa 1991, and is a direct port of Woods' Fortran code to C.
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