// adv_misc.h
// miscellaneous stuff pulled from main code to simplify structuring
#ifndef ADV_MISC_H
#define ADV_MISC_H

#include "adventur.h"
#include "adv_common.h"
#include "adv_wizcom.h"

// function prototypes
void hint_check(void);
int go_back(void);
void perform_take(int obj);
void perform_drop(int obj);
void perform_lock(int obj);
int describe_loc(void);
void perform_attack(void);
void dwarf_stuff(void);
void check_closing(void);
void hes_dead_jim(void);
void check_lamp(void);
BOOL snide_comments(int verb, int obj);
void compute_new_loc(void);
void do_obj_as_verb(void);
void analyze_verb(void);

#endif
