Adventure

Take me to the game!

In the early 1970's, the original Colossal Cave Adventure was programmed in Fortran for the PDP-10 by Willie Crowther.  Crowther, an avid spelunker, created the in-game cave in the likeness of Bedquilt cave, part of the Mammoth cave system in Kentucky.

In 1976, Dan Woods discovered the program on a Stanford University computer and (with Crowther's permission) expanded the original 5-treasure game to include 15 treasures and many more locations.  This game had a maximum of 350 points and was thus dubbed Adventure 350.

Later in 1976, Jim Gillogly (with Crowther's and Woods' permissions), ported Adventure 350 from PDP-10 Fortran to C.  After this, the game spread across the fledgling ARPANET from university to university and was likely responsible for several seniors' delayed graduation. 

Since then, Adventure has been ported to many different systems and gone through several revisions including versions with 370, 430 points, 550 points, 551 points, and 660 points.  Woods' 350 point version, however, is still remembered fondly as the original Adventure.

Now, a generation raised on Nintendo's and 386's can relive the magical text-exploration of Colossal Cave with Adventure 350 in Flash.

Take me to the game!

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