Welcome to CP-6 Adventure!! Say "NEWS" to get up-to-date game details as of 9/18/84. Would you like instructions? > no You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > look You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > info If you want to end your adventure early, say "QUIT". To suspend your adventure such that you can continue later, say "SUSPEND" (or "PAUSE" or "SAVE"). To re-start your game at a later time, start up a new adventure and after I say "You are standing...", you must say "RESTORE". You can also name your game by saying "SUSPEND mine" (and "RESTORE mine") where "mine" is the name that you wish your suspended name to be known by (1-12 characters). To see what hours the cave is normally open, say "HOURS". To see how well you're doing, say "SCORE". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting *does* happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score. To save paper, you may specify "BRIEF", which tells me never to repeat the full description of a place unless you explicitly ask me to by saying "LOOK". If you are an experienced adventurer, you may wish to specify "FAST", which is like "BRIEF" but more so; in "FAST" mode I will *never* under any circumstances give the full description of a place. Finally, if you are in "BRIEF" or "FAST" modes, you may return to the normal mode of operation by saying "FULL". > brief Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "LOOK". > look You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > fast Ok. > look You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > full Ok. > e You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > inv You're not carrying anything. > get get what? > get keys Ok. > inv You are currently holding the following: Set of keys > get lamp Ok. > inv You are currently holding the following: Set of keys Brass lantern > look You are inside a building, a well house for a large spring. There is food here. There is a bottle of water here. > get food Ok. > inv You are currently holding the following: Set of keys Brass lantern Tasty food > look You are inside a building, a well house for a large spring. There is a bottle of water here. > get water You have nothing in which to carry it. > get bottle Ok. > inv You are currently holding the following: Set of keys Brass lantern Tasty food Small bottle full of water > drop keys Ok. > get get what? > inv You are currently holding the following: Brass lantern Tasty food Small bottle full of water > get keys Ok. > drop lanterns I don't know the word "lanterns". > drop lantern Ok. > look You are inside a building, a well house for a large spring. There is a shiny brass lamp nearby. > get get what? > get lamp Ok. > inv You are currently holding the following: Set of keys Brass lantern Tasty food Small bottle full of water > drop food Ok. > inv You are currently holding the following: Set of keys Brass lantern Small bottle full of water > look You are inside a building, a well house for a large spring. There is food here. > get get what? > get food Ok. > inv You are currently holding the following: Set of keys Brass lantern Tasty food Small bottle full of water > drop bottle Ok. > inv You are currently holding the following: Set of keys Brass lantern Tasty food > look You are inside a building, a well house for a large spring. There is a bottle of water here. > get Ok. > inv You are currently holding the following: Set of keys Brass lantern Tasty food Small bottle full of water > help I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH, UP, or DOWN. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words that I know. Usually you will need to give both the object and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to give you a list of the things you're carrying (you can say just "INV" instead of "INVENTORY" if you wish). The objects have side effects; for instance, the rod scares the bird. Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game you can sometimes move long distances with a single word. For example, "BUILDING" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south. Good luck! > help I'm afraid that I can't tell you anything more that would be useful; you'll have to figure out what to do on your own. > xyzzy There is a brilliant flash of light and a sudden fanfare of trumpets! When your eyes recover from the flash, you find that: It is now pitch dark. If you proceed you will likely fall into a pit. > light Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "Magic word XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod Ok. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage Ok. > w You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "Magic word XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take bird The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it. > drop rod Ok. > take bird Ok. > take rod Ok. > look You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold Ok. > look This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". > n You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > s You can't get past the snake. > e You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. > e You are in a small chamber to the east of the Hall of Mists. The walls are composed of rough red sandstone. There is a large, cubical chunk of rock in the center of the room. There is a sword here with its blade plunged deep into the block of stone. The sword is singing quietly to itself. > w You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystalline bridge now spans the fissure. > look You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. A crystalline bridge now spans the fissure. > w You are on the west side of the fissure in the Hall of Mists. A crystalline bridge now spans the fissure. There are diamonds here!