Even the loading screen
on this one is that bit
different! Yes, there you
are outside the familiar
brick building, with a
small stream flowing out and
down the gulley. Yes, there's the
door, so let's open the door and
go in. What's this? The door
won't open? Curses on you, you
belles of St Brides. How inconvenient. Oh well, down the gulley
and there's something useful on
the floor - unfortunately it's
guarded by a bull, and a rather
stroppy one at that. But seasoned
adventurers won't be bullied for
long, and with the object in your
grasp you may be able to enter
the building after all.
Once inside you discover it's a
welly-house, and to prove it there
are the wellies, along with a log, a
fence, a spring and a bomb. What,
no lamp, food, keys or bottle?
Never mind, out you go, and with
a great deal of effort the missing
ingredients turn up in the very
secret hiding place. Back down
the gulley - good grief, the bull's
back.
Onwards and downwards,
through the grate and into the
tunnels, and here are all the familiar sights - yes, there's the
debris room, there's the gilded
cage, there's the bird, and there's
the ginger-bearded figure throwing something at you. What? Let
me examine the cage... looks
inviting, I'm told. Okay, I'm game
for anything. ENTER CAGE.
Drat, I appear to be locked in.
After five minutes my language
becomes distinctly worse than
'Drat,' but at least it got me out of
the cage via the swear box.
Down I go to the vast hall, and
east to... now hang on, this is
getting extremely silly. I mean to
say, a text-only version of space
invaders? Come on, what is going
on here. Zapped again and again,
my only resort is the swear box
and I've still only scored two shillings and fourpence three-farthings.
No, wait a mo', after killing the snake here are some silver
bars, so it's back via a magic word
to the welly-house where my
score increased by �10,000. Yippee! And back again by magic
through the Habitat room and the
twee room and more goodies, and
what now, a dirty crack to the
east. Alright, I'll fall for it...
what's that? It'll cost me a treasure? Okay, in for a penny, in for
a pound...
And this is only Part One I've
been talking about. On the other
side of the tape is Part Two,
Moron's Quest, which you can
begin provided you have a saved
game position from Part One to
load in; and this allows you to
transport objects between the two
sections, this second one beginning in the welly-house. Not that
this helped me much as by the
time I got there my food was battered, my keys were useless and
the method of getting out of the
house no longer worked.
Anyway, let's be sensible for a
moment and say this marvellous
game shows hardly any of its
Quill origins, and though the graphics are a little repetitive (some
of those caverns look remarkably
similar!), once you're scooting
around in the game you can
switch them off or back on using
the TEXT and GRAPHICS commands, and there's also the handy
RAMSAVE feature.
If you've played
Colossal Cave
and have any sense of humour at
all then you'll love this. And if you
haven't played the original... well
you'll love it anyway. Buy it!
| Ratings given by other magazines |
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