| Name | Last modified | Size | Description | |
|---|---|---|---|---|
| Parent Directory | - | |||
| adv660.html.zip | 2016-04-23 20:03 | 569K | ||
| adv660.tgz | 2016-04-23 20:03 | 426K | ||
| adv660.dmg | 2016-04-23 20:03 | 4.0M | ||
| adv660w.exe | 2016-04-23 20:03 | 785K | ||
| adv660.zip | 2016-04-23 20:03 | 569K | ||
| adv660a.tgz | 2016-04-23 20:04 | 158K | ||
| adv660c.tgz | 2016-04-23 20:06 | 368K | ||
| adv660.lha | 2016-05-05 07:10 | 275K | ||
| adv660_html_zip/ | 2023-07-20 18:54 | - | ||
| adv660_tgz/ | 2023-07-20 18:54 | - | ||
| adv660_zip/ | 2023-07-20 18:54 | - | ||
| adv660a_tgz/ | 2023-07-20 18:54 | - | ||
| adv660c_tgz/ | 2023-07-20 18:54 | - | ||
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This superset of Adventure, originally published as Adventure4+ in mid-1980s, is a merger of the earlier expansions Adv440 (Luckett and Pike) and Adv550 (Platt). It is mainly of historical interest, having been superseded by my Adv770 published in 2003, which incorporates all of Adv660. Play it nowYou can play Adv660 right now, either on a cloud server or, if you are using a robust modern browser, on your local machine (HTML page of 2.4 MB).The local version works well with up-to-date Firefox, Chrome, Safari and MS Edge, though other browsers may not cope and some ad- and popup-blockers block it for some reason. It runs strictly locally, with no further network access – games are saved in your browser's local storage space. You can save the page locally too, and later just point the same browser at the saved html file to continue playing. Pre-built versions | |||
A-code sourcesThe gzipped tarball adv660a.tgz (158.3 KB) contains the A-code sources of Adv660. Follow this link for an explanation of the process of creating a game executable from its A-code source. Even if you don't need things being explained to you, you may still need to pick up the the C sources of the acdc translator and of the A-code kernel. Both are to be found within this gzipped tarball: acode.tgz (0.0 KB). | |||
Derived C sourcesThe gzipped tarball adv660c.tgz (367.7 KB) contains the ANSI C source files and header files, derived by my acdc A-code-to-C translator from the Adv660 A-code source. The basic build is trivial: just compile and link the lot using an ANSI C compiler, and you'll have a fully functional adv660 executable, defaulting to browser display. However, in the console mode (as opposed to the browser one) this executable won't support command history or editing, nor will it be windows-aware. Follow this link if you need instructions for building less "dumb" console executables from the same C source. |
| To the Adventure downloads page To the Mipmip home page |
Feel free to leave a comment! Mike Arnautov (17 February 2016) |